Abdelazim's Blog

Game Development Topics

a learn-together style blogs


1)Level file system with sfml and c++


In this article i will demonstrate how i implemented level file system in my game. and i will also show the stages i went throw before the final product. I Love the up and running tutorial style so i will use it.

2) Implement ECS in c / c++


Here i show you the stages i passed throw when i created my ECS simple GameEngine.
from c style simplest one to a more scalable modern c++ implementation. And i will show you several demo applications that makes use of ECS power (falling blocks, level file, …).

3) Complete Mario Clone in c++ / sfml


Here, i completed the implementation of my Mario Clone with my ECS GameEngine. I will share with you some important details. And leave you with full project files to study if you want.

4) Mario Clone with ECS in c++/sfml articles


I am very interested in game development with c++ , and I benefit a lot from so many tutorials out there , so i want to contribute. so I will try to complete an articles series about building super mario clone with ECS … because there is nothing like that on the world wide web and because it’s a lot of fun.

About me


I am interested in game development and I am learning it right now.

so I decided to write quick articles about what I have learnt so it can help anyone who is in the same stage like me.

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