About me :
I am interested in game development with c++ and sfml, And without a doubt i benefit a lot from so many articles out there, so i want to contribute with my articles too.
I’ve completed an article series about implementing Super Mario Bros Clone with entity component system (ECS) architecture …. because there is nothing like this on the world wide web and because it’s a lot of fun.
Currently i have all the three articles finished. Take a look:
1) Level file with sfml and c++
The article is about 1800 word.
2) Implement ECS in c / c++
The article is about 2800 word and is the most valuable one.
3) Complete Mario Clone in c++ / sfml
The article is about 700 word, where i discussed some important ideas and explained a little bit of code. And leave the reader with a lot of components and systems files to study.
The three articles need to be revised and checked for mistakes.
If you found this interesting please contact me:
imohammedibrahim01@gmail.com
https://www.upwork.com/o/profiles/users/_~0176265f73dc664a56/















